Thursday, 18 June 2015

Unit 20 Assignment 3 - Blackjack game / Wayne

Blackjack game assignment
Zac Argo

Task I: Mobile gaming





The Blackjack game I am creating will be able to be shrunk down to fit on an iPhone 6 screen. The iPhone 6 screen is 4.7” and it runs on iOS 8. The specifications required to run my game won’t be that high meaning that I won’t have to change too much of my game – just the sprite sizes. Most computers nowadays are essentially portable PCs; the iPhone 6 will be able to run my game.
The game will be played by touchscreen, I will leave the buttons you need to press a little bigger than the other sprites so people with big fingers can touch them easier. This will be done by setting virtual buttons over an object. I will have mute, play, pause, stick, twist and volume on and off buttons. It will be the same as my PC game just scaled down. This is done through adding a script, Display_set_gui_size [67, 138]. Using the code virtual_key_add(x, y, w, h, keycode), x and y being the coordinates that the key on the screen, w and h being height and width and keycode being the key that is activated when you press the button.
The game will look essentially the same as on PC, only difference is it will be smaller and touch screen.

This is what it would look like.


This is how I’d convert it (this is an option in GameMaker).








Task II: Web gaming

For my web game I’ll have to scale up my sprites as it will be bigger than my game.
To put my game on a website I’d have to embed it. Web based games often work on tablets and phones but it’s usually better on a computer as it has higher specs.



This is how’d I’d convert it (this is an option in Game maker).


                                                                                 


                                
                     

No comments:

Post a Comment