Blackjack
game assignment
Zac
Argo
Task I: Mobile gaming
The Blackjack game I am creating will be able to be
shrunk down to fit on an iPhone 6 screen. The iPhone 6 screen is 4.7” and it
runs on iOS 8. The specifications required to run my game won’t be that high
meaning that I won’t have to change too much of my game – just the sprite
sizes. Most computers nowadays are essentially portable PCs; the iPhone 6 will
be able to run my game.
The game will be played by touchscreen, I will leave
the buttons you need to press a little bigger than the other sprites so people
with big fingers can touch them easier. This will be done by setting virtual
buttons over an object. I will have mute, play, pause, stick, twist and volume
on and off buttons. It will be the same as my PC game just scaled down. This is
done through adding a script, Display_set_gui_size [67, 138]. Using the code
virtual_key_add(x, y, w, h, keycode), x and y being the coordinates that the
key on the screen, w and h being height and width and keycode being the key
that is activated when you press the button.
The game will look
essentially the same as on PC, only difference is it will be smaller and touch
screen.
This is what it would
look like.
Task II: Web gaming
For my web game I’ll
have to scale up my sprites as it
will be bigger than my game.
To put my game on a
website I’d have to embed it. Web based games often work on tablets and phones
but it’s usually better on a computer as it has higher specs.
This is how’d I’d convert it (this is an option in Game maker).
No comments:
Post a Comment