Unit 72/22 - Computer Games Design
Zac Argo
The game concept is simple - BrainBox (the protagonist) has to go level-by-level collecting gems and answering math questions to advance.
The design didn't take too long, ultimately I decided to go with a pretty neutral coloured protagonist, I decided to give him a drill to keep with the theme of my game.
One of the main problems I encountered was layers. I had multiple problems where the player would be stuck between walls presumably because the (BrainBox) sprite was on a lower level however, this was simply fixed by putting the sprite on a lower level than the walls. Another problem was you could simply dodge the question at the end of the level; it was fixed by putting it on a higher layer than everything else.
Playing the game required you to use standard WASD (W UP, A LEFT, S DOWN, D RIGHT).
At the end of the level you're asked a math question that get progressively harder the higher the level. It's multiple choice, get it wrong and you have to restart the level, get it right and you advance.
I went with a simple level design just simply for time reasons, both sprites and levels.
Sprites:
Wall:
Problems:
Level:
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